To most visitors, the Plane of Mirrors reveals itself as little more than a mysterious set of hallways—each hallway linking a series of mirrors that have some relation to each other in a grouping known as a constellation (Manual of the Planes). The mirror elves have forcibly constructed cities in the largest of these constellations, turning the Mirror Plane’s hallways into gigantic, otherwordly apartment complexes (for lack of a better term).
Currently there are three major mirror elf cities. The centuries of experience that forged the Murrowfey into one people also divided them into castes based on the professional affiliation of their leaders. Each of the three most important castes—roughly translated from the Elven as the Illusionists, the Loremasters, and the Assassins—controls their own city, notably shaping the character.
Still, travel among the three cities occurs frequently, and several minor castes exist as well. Lightfarmers, for instance, for instance, are vital to every mirror elf city. The Plane of Mirrors is barren, so they capture the light of the real world in greenhouses, growing the crops upon which the Murrowfey rely.
Other castes of interest to adventurers include the Artisans, who are known for their stained glass golems (Monster Manual II) and the Mirrorward, who protect Murrowfey cities from the plane’s native inhabitants, the nerra (Fiend Folio).
Tuesday, July 22, 2008
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