Gods shape their adherents, and adherents shape their gods. If you change who a race of people worships, you inevitably change the race.
In most incarnations of D&D, elves are a force for good, and their gods are as well. The elven pantheon, the Seldarine, is an important bulwark against the depredations of the wicked orc and goblin deities, and they make their home of Arvandor on the Chaotic Good plane of Arborea.
Anyone seeking to trade the idyllic creations of Tolkien for the more dangerous sprites of folklore need only start with the Seldarine themselves. In your world, the elven gods might be Neutral, Chaotic Neutral, or even Chaotic Evil. Their children would accordingly be far more wild and fey, even feral, in nature. And the deep woods might become a place even hardy adventurers fear to tread.
So what might a Dark Seldarine pantheon look like? Let’s start at the top in two days, with Corellon Larethian.
In the meantime, clerics and other divine casters can, of course, worship the whole pantheon, rather than just one particularly deity.
The Dark Seldarine Pantheon
Alignment: Chaotic Neutral
Cleric Alignment: CE, CG, CN,
Domains: Chaos, Elf, Magic, Plant, Trickery
Favored Weapon: Longbow, longsword, or shortspear
Monday, July 28, 2008
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1 comment:
Since writing this post, I've seen the term "Dark Seldarine" used to describe the collective drow deities. Since there's no use of this term in Faiths and Pantheons, however, I'll stick with it for the time being.
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